BFA Game Art and Design - The Art Institute of Portland, Portland OR
October 2005 – June 2009
- Object Oriented Programming
- Software documentation
- Modeling Maya, multimedia production
- Graduated June 2009
Software Engineer, Switchflye Systems Inc.
June 2009 - December 2011
- Designed, built & tested a cross platform mobile application & marketing content management system
- Conceptual designer of patent for portal marketing system
- Managed & worked with contract developers and artists
- Developed prototypes for proof of concept demonstrations
- Worked with CTO to manage development timelines
Programmer, Semilogic Entertainment Inc.
February 2010 – December 2010
Hot Wheels Racing Circuit:
- Made modifications to the proprietary game engine to add features for content artists.
- Implemented bug fixes & new features, developed analytics for tracking game usage,
- Implemented anti-hacking measures
- Helped create build management tools
- Worked with game testers to replicate and isolate bugs
Califone CAL-AV2 Handheld Gaming Device Games
- Developed flash language learning games
- Worked closely with hardware developers to eliminate bugs
Spill! Technical Support
- Worked with IT department, staff & students to get software installed on school computers
- Maintained a log with statistical information for technical support
- Worked with server side tools to assist in game progression & server load balancing
Programmer, Barenaked Productions
November 2009 – March 2010
Ko’s Journey
- Helped design and program gameplay levels & features
- Developed client side portion of player chat & game saving functionality
Contract Jr. Programmer, Inkwell Creative
July 2009 - October 2009
- Work with lead developer to create specialized Flash and PHP web applications.
- Worked under tight deadlines to satisfy project objectives.
Programmer for Endless Skies Total Conversion
July 2008 – March 2009
- Worked in a team environment on a strict deadline to create a top down shooting game
- Developed a top-down style camera solution complete with scripting support
- Interpreted gameplay events into Kismet script for use in level building
- Worked with other team programmers in debugging gameplay anomalies
VZTZ Everquest Emulator Server Administrator
December of 2007 – April 2009
- Worked in a team environment for a common goal • Maintained server hardware for a server consisting of up to 300 concurrent players
- Worked in a production pipeline for updating game content and applying bug fixes
- Developed cheat detection solutions to maintain fair play
- Managed a staff of developer and game support volunteers