Programming Skills:

  • Adobe AS 2.0 & 3.0, Flex, Air
  • C++, Java, C#
  • PHP, NodeJS, MYSQL
  • Javascript, JQuery, HTML, CSS
  • MessagePack, JSON, XML
  • Unrealscript, Kismet, LUA

Software Skills:

  • Adobe Flash, Flash Builder, Photoshop, Illustrator
  • Visual Studio, Eclipse
  • Unity3D
  • Tortise SVN
  • Microsoft Office
  • Linux, Windows, Mac OSX

Education:

BFA Game Art and Design - The Art Institute of Portland, Portland OR

October 2005 – June 2009

  • Object Oriented Programming
  • Software documentation
  • Modeling Maya, multimedia production
  • Graduated June 2009

Experience:

Software Engineer, Switchflye Systems Inc.

June 2009 - December 2011

  • Designed, built & tested a cross platform mobile application & marketing content management system
  • Conceptual designer of patent for portal marketing system
  • Managed & worked with contract developers and artists
  • Developed prototypes for proof of concept demonstrations
  • Worked with CTO to manage development timelines
Programmer, Semilogic Entertainment Inc.

February 2010 – December 2010

Hot Wheels Racing Circuit:

  • Made modifications to the proprietary game engine to add features for content artists.
  • Implemented bug fixes & new features, developed analytics for tracking game usage,
  • Implemented anti-hacking measures
  • Helped create build management tools
  • Worked with game testers to replicate and isolate bugs

Califone CAL-AV2 Handheld Gaming Device Games

  • Developed flash language learning games
  • Worked closely with hardware developers to eliminate bugs

Spill! Technical Support

  • Worked with IT department, staff & students to get software installed on school computers
  • Maintained a log with statistical information for technical support
  • Worked with server side tools to assist in game progression & server load balancing

Programmer, Barenaked Productions

November 2009 – March 2010

Ko’s Journey

  • Helped design and program gameplay levels & features
  • Developed client side portion of player chat & game saving functionality
Contract Jr. Programmer, Inkwell Creative

July 2009 - October 2009

  • Work with lead developer to create specialized Flash and PHP web applications.
  • Worked under tight deadlines to satisfy project objectives.
Programmer for Endless Skies Total Conversion

July 2008 – March 2009

  • Worked in a team environment on a strict deadline to create a top down shooting game
  • Developed a top-down style camera solution complete with scripting support
  • Interpreted gameplay events into Kismet script for use in level building
  • Worked with other team programmers in debugging gameplay anomalies
VZTZ Everquest Emulator Server Administrator

December of 2007 – April 2009

  • Worked in a team environment for a common goal • Maintained server hardware for a server consisting of up to 300 concurrent players
  • Worked in a production pipeline for updating game content and applying bug fixes
  • Developed cheat detection solutions to maintain fair play
  • Managed a staff of developer and game support volunteers